2019–2020

Teamwork

Designing for the People Behind the Stream

Teamwork was an internal platform designed to support BallerTV's nationwide network of contract videographers responsible for live event coverage. Through interviews, card sorting exercises, field kits, and journey mapping, our team uncovered how contractors experienced the company before, during, and after events. Research challenged existing assumptions about motivation, revealing that many contractors were driven by community impact and a love of sports rather than financial incentives alone. These insights informed the information architecture, workflow design, onboarding, payment experiences, and operational tools that helped support both contractors and internal teams.

User ResearchJourney MappingInformation ArchitectureCard SortingSystems ThinkingDesign SystemsCross-Functional Collaboration

Context

BallerTV needed better visibility into how teams worked together.

As BallerTV scaled, collaboration became harder to manage across people, priorities, handoffs, and daily work. This project explored how an internal teamwork tool could support clearer communication, shared awareness, and operational efficiency.

People

Teams needed clearer ways to understand each other’s work.

The research looked at how employees communicated, tracked priorities, and made sense of what others were working on.

Operations

Workflows depended on visibility and alignment.

Without a shared view of tasks, responsibilities, blockers, and team context, collaboration could become fragmented.

Product

The goal was to translate research into an internal tool.

The design work focused on turning team behaviors and collaboration needs into wireframes for a more structured internal experience.

Problem

The research identified gaps in team coordination, visibility, and shared understanding.

The project began by looking at the collaboration problems that made internal teamwork harder than it needed to be.

  • 01

    Communication was spread across different places

    Team members needed a clearer way to understand what was happening, what mattered, and where they fit into the larger workflow.

  • 02

    Responsibilities were not always visible

    The experience needed to make ownership, priorities, and progress easier to see without requiring constant manual updates.

  • 03

    Team dynamics affected how work got done

    The research explored not only tasks, but also how people felt, collaborated, and influenced one another inside the team.

Research Approach

The project used multiple research methods to understand team behavior from different angles.

Instead of relying on one interview format, the research combined conversations, card sorting, and field-kit exercises to uncover how people described their work, relationships, emotions, and influence inside the team.

  1. Part 1

    Interviews

    Interviews helped uncover how team members understood their roles, communicated with others, and experienced collaboration.

  2. Part 2

    Remote card sorting

    Card sorting helped organize patterns around priorities, team needs, workflows, and shared mental models.

  3. Part 3

    Field kits

    Field-kit exercises gave participants more expressive ways to reflect on emotions, influence, identity, and teamwork.

  4. Design

    Wireframes

    The research findings were translated into early wireframes for an internal teamwork experience.

Interviews

Interviews revealed how team members experienced collaboration in practice.

The first phase focused on participant conversations and exercises that surfaced how people described their work, relationships, and team dynamics.

Exercise

Card sorting

Participants organized concepts related to team collaboration, helping reveal how they grouped priorities, pain points, and responsibilities.

Exercise

Timeline experience

Participants mapped parts of their work experience over time, helping identify moments of friction, clarity, pressure, and collaboration.

Remote Card Sorting

Card sorting helped organize messy team needs into clearer product opportunities.

The second phase used remote card sorting to understand how people grouped information, responsibilities, and collaboration needs when thinking about teamwork.

Field Kits

Field-kit exercises uncovered the human side of teamwork.

These exercises created a more reflective research format. They helped participants describe emotions, personality, influence, future goals, and team dynamics in ways that standard interviews may not have surfaced.

Task 1

Emoji Personality

Explored how participants described their working style and personality through a more expressive prompt.

Task 2

Feeling Color Tracker

Captured emotional patterns and how people felt across work situations or team interactions.

Task 3

Sphere of Influence

Mapped how participants understood their influence, relationships, and proximity to decision-making.

Task 4

Letter to Future Self

Prompted participants to reflect on growth, challenges, and what they hoped would change over time.

Task 5

Self Seeders

Helped participants reflect on personal development, motivation, and the conditions that helped them do good work.

Research Results

The research showed that teamwork problems were not only about tasks.

The findings pointed to a broader need for clarity, emotional awareness, ownership, and shared context across the team.

  • 01

    Visibility shaped collaboration

    People needed easier ways to see what others were working on, what progress had been made, and where support was needed.

  • 02

    Team dynamics affected productivity

    Feelings, relationships, and interpersonal context influenced how people communicated and completed work.

  • 03

    Ownership needed to be easier to understand

    The tool needed to make roles, responsibilities, and next steps clearer without adding unnecessary process.

Design

I focused on three sensitive flows where clarity and trust mattered most.

Once the design team divided the app into sections, I worked on onboarding, payments, and account settings. These areas needed to feel clear and dependable because they shaped how users entered the product, understood important actions, and managed personal information.

Flow 1

Onboarding

Onboarding was planned for a later version, so I maintained a running list of ideas for how the app could introduce itself, guide first-time users, and make the first experience feel more welcoming.

Flow 2

Payments

I designed payment-related screens where users needed clear information, trustworthy language, and a simple path for understanding status, actions, and next steps.

Flow 3

Account Settings

I worked on account settings so users had a straightforward place to manage personal details, preferences, and important account information without unnecessary friction.

Internal Testing Beta Results

Internal testing brought account setup back into scope for beta launch.

The internal test covered several parts of the app and helped the team identify which experiences needed to be prioritized before beta. Although the account setup redesign had already been completed, it had been deprioritized for release. Testing showed that setup could take 15–20 minutes, creating enough early friction that the product team prioritized the redesign for beta launch.

41

Internal test NPS

Task List

Task-list completion revealed a mismatch between the UX and operational needs.

The task list had a 20% completion rate. The first version was designed before operations had full clarity on what needed to be tasked, and the experience did not support how contractors were expected to execute the work in the field.

Task List 1.0

The completion action looked simple, but required more effort.

The blue check circle visually read as a quick completion action. In practice, tapping it opened the card and required one or two additional steps before the task could be marked complete, creating friction in a workflow that needed to be fast.

Research Finding

The data helped the team challenge what needed to be tasked.

Because completion was low, the team used the quantitative data to push operations to narrow tasks down to measurable actions that directly supported company goals and could realistically be completed by contractors.

Soft Release Results

After improvements, the soft release NPS increased to 71.

The soft release showed that users were finding value in Mission Control and check-in workflows.

71

Soft release NPS

It's easier to pull up Mission Control and check in. It's easier to check on courts and the angles.
Austin Dean

Outcome

The release helped turn field feedback into clearer product priorities.

The improved beta showed that contractors were finding more value in Mission Control and check-in workflows. It also gave the team a stronger process for identifying friction, prioritizing fixes, and aligning design decisions with operational goals.

  • Clearer field workflows

    Contractors could more easily access the information they needed during live events, including check-ins, courts, and camera angles.

  • Better product prioritization

    Internal testing helped the team identify which parts of the app needed to be released or improved first, including account setup.

  • Stronger support communication

    Mission Control and feedback updates helped create a clearer path between field activity and support-team action.